To back up certain points In my essay, I conducted a small survey to get some insight on player's opinions towards the warfare game genre. I work in a video game store, so It seemed an ideal place to question my customers as the majority would all be be gamers and would have have heard of the warfare genre.
Here is my Survey:
I was surprised at my end results and how many customers answers were based around how a game MUST look good and have good graphics, nothing about the narrative or plot etc. Also when questioning if they thought the representation of warfare was good or bad, NO ONE said it was bad! that is was good or okay because it was not real and it would not have affected them. Also some answers were not really clear, some just preferred the genre because they just though it was 'good' based on pre-successors. This informed me that it wasn't always the entire genre, but just franchises players buy into. Like a label of fashion, you would only by it because you know from others that it is good. Such as the Battlefield or Call of Duty franchise, whether it has a good narrative or not, players know of the success of these games and would buy into them regardless of what they would ential. This could also show how the gaming developers take advantage of their audience, and use their 'label' as a selling point by making it look nicer etc. In my opinion, the majority of warfare games released now have very short or poor plots that have an overly aggressive and ridiculous scenarios. Players often say they like how realistic these games are, but really they could never potentionally happen! it almost makes warfare in reality appear WORSE than what it is. Even players contradict themselves and say that these games are NOT realistic enough to believe it would affect them and how warfare was represented within them. Is it realistic or not?! turns out the graphics are but the story doesn't need to be! I think this is evident in most of our present warfare games.

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